Nefertiti
(as of: Sat, 7 June 2003 )
Female Human
Alignment: Chaotic Neutral
Height: 5'4"
Weight: 115 lbs
Age: 20
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Abilities STR DEX CON INT WIS CHA
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Original 14 16 14 13 16 15
2 for 1 14 17 14 11 16 15
Level 4 14 18 14 11 16 15 DEX (Wisdom currently 15 with +2 wis item to give 17)
--V----V-----stats yet to be-----V----V----
Level 8 14 18 14 11 16 16 CHR
Level 12 14 18 14 11 17 16 WIS
Level 16 14 18 14 11 18 16 WIS
Level 20 14 18 14 12 18 16 INT
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Languages: Common, Kushite
Class: Druid lvl 6
Experience: 15000 Starting exp
17260 +2260 Destination Nubia
Hit Points: 40
1 2 3 4 5 6
Dr Dr Dr Dr Dr Dr
Roll 8 4 4 4 4 4
Con 2 2 2 2 2 2
Total 10 16 22 28 34 40
Feats: Level 1 : Improved initiative
Human 1 : Lightning reflexes
Level 3 : Natural spell
Level 6 : Scent
Special Abilities
Human : Extra feat, +1 skill points / level
Druid : Wild shape (2/day), trackless step, nature sense, woodland stride,
resist nature's lure, animal companion
Initiative: +8 (4 for dex, 4 for improved init)
Saves: Fort Refl Will
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Druid 6 +5 +2 +5
Ability +2 +4 +3
Feat +0 +2 +0
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Total +7 +8 +8
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+4 vs spell like abilities of feys
Weapons: Base +4
Modifiers: D=Dexterity+4; S=Strength+2
Weapon Circumstance ToHit Dam. Crit.
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MW Shortspear 2H Melee +7 1d8+3 20/x3
MW Scimitar 1H Melee +7 1d6+2 18-20/x2
Club 1H Melee +6 1d6+2 20/x2
Sling Hurl 50' +8 1d4 20/x2
100' +6 1d4 20/x2
150' +4 1d4 20/x2
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Armor Class:
Modifiers: B=Base Armor Class
A=Armour Worn (Bracers of armor +2)
C=Circumstance
D=Dexterity
B A D C
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General 10 +2 +4 +0 = 16
When Flatfooted 10 +2 +0 +0 = 12
vs. Touch Attacks 10 +0 +4 +0 = 14
Fighting Defensively 10 +2 +4 +2 = 18
Full defense 10 +2 +4 +4 = 20
Charging 10 +2 +4 -2 = 14
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Movement
Base 30
Run 120
Skills: Char Lvl 1 16 + (4 + 1) = 21
Druid 5 5 x (4 + 1) = 25
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46
Max Rank = 9 TOT
Skills D1 D2 D3 D4 D5 D6 D7 D8 D9 D10 L7 MOD TOT
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21* 5 5 5 5 5 5 5 5 5
Animal empathy CHR+2 1 1 1 1 1 1 - - - - 6 + 8
Balance DEX+4 - - - - - - - - - - 0 + 4
Bluff CHR+2 - - - - - - - - - - 0 + 2
Climb STR+2 3 - - - - - - - - - 3 + 5
Concentration CON+2 4 1 1 1 1 - - - - - 8 +10
Diplomacy CHR+2 - - - - - - - - - - 0 + 2
Disguise CHR+2 - - - - - - - - - - 0 + 2
Escape artist DEX+4 - - - - - - - - - - 0 + 4
Gather info CHR+2 - - - - - - - - - - 0 + 2
Handle animal CHA+2 - 1 1 1 1 - - - - - 4 +2s + 8
Heal WIS+3 1 1 1 1 - 1 - - - - 5 +2h +10
Hide DEX+4 3 - - - - - - - - - 3 + 7
Intimidate CHA+2 - - - - - - - - - - 0 + 2
Intuit direction WIS+3 - - - - - - - - - - 0 + 3
Jump STR+2 3 - - - - - - - - - 3 + 5
Kno:Nature INT+0 - - - - 1 2 - - - - 3 + 3
Listen WIS+3 3 - - - - - - - - - 3 + 6
Move silently DEX+4 3 - - - - - - - - - 3 + 7
Perform CHR+2 - - - - - - - - - - 0 + 2
Ride (Horse) DEX+4 - - - - - - - - - - 0 + 4
Scry INT+0 - - - - - - - - - - 0 + 0
Search INT+0 - - - - - - - - - - 0 + 0
Sense motive WIS+4 - - - - - - - - - - 0 + 4
Spellcraft INT+0 - - - - - - - - - - 0 + 0
Spot WIS+4 - - - - - - - - - - 0 + 4
Swim STR+2 - - - - - - - - - - 0 -?g + 2
Tumble DEX+4 - - - - - - - - - - 0 + 4
Wilderness Lore WIS+3 - 1 1 1 1 1 - - - - 5 + 9
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* 16 skill points were spent on non-class exclusive skills
g-Weight of gear affects swimming
s-synergy bonus
h-healing kit
Spells (5,4,4,3)
0-level 1-level 2-level
__ Animal trick __ Animal friendship __ Adreneline surge
__ Create water __ Calm animals __ Animal messenger
__ Cure minor __ Camouflage __ Animal reduction
__ Darkseed __ Cure light wounds __ Animal trance
__ Dawn __ Detect animals and plants __ Avoid planar effects
__ Daze animal __ Detect snares and pits __ Barkskin
__ Detect magic __ Endure elements __ Beastmask
__ Detect poison __ Entangle __ Brambles
__ Fire eyes __ Faerie fire __ Briar web
__ Flare __ Goodberry __ Body of the sun
__ Guidance __ Hawkeye __ Charm person/animal
__ Know direction __ Invis to animals __ Chill metal
__ Light __ Magic fang __ Creeping cold
__ Mending __ Obscuring mist __ Decomposition
__ Purify food and drink __ Pass without trace __ Delay poison
__ Read magic __ Power sight __ Filter
__ Resistance __ Regenerate light wounds __ Fire trap
__ Scarecrow __ Sandblast __ Flame blade
__ Virtue __ Shillelagh __ Flaming sphere
__ Summon nature's ally 1 __ Gaze screen
__ Wood wose __ Green blockade
__ Heat metal
__ Hold animal
__ Lesser restoration
__ Might of the oak
__ Persistence of the waves
__ Produce flame
__ Regenerate moderate wounds
__ Resist elements
__ Scent
__ Soften earth and stone
__ Speak with animals
__ Speed of the wind
__ Summon nature's ally 2
__ Summon swarm
__ Sweetwater
__ Treeshape
__ Warp wood
__ Wood shape
3-level
__ Attune form
__ Beast claws
__ Bottle of smoke
__ Call lightning
__ Contagion
__ Countermoon
__ Cure moderate wounds
__ Diminish plants
__ Dominate animal
__ Embrace the wild
__ False bravado
__ Greater magic fang
__ Harrier
__ Mass resist elements
__ Meld into stone
__ Nature's favor
__ Neutralize poison
__ Plant growth
__ Poison
__ Protection from elements
__ Regenerate ring
__ Remove disease
__ Snare
__ Speak with plants
__ Spike growth
__ Spikes
__ Standing wave
__ Stone shape
__ Summon nature's ally 3
__ Weather eye
__ Water breathing
Equipment:
Capacity: Lt=58, Med=116, Hvy=175
Weight
MW Shortspear (Held in hand) 5.00
MW Scimitar (Belted at left hip) 4.00
Club (Belted at right hip) 3.00
Sling (in beltpouch) 0.00
Bracers of armor +2 0.00
Wand of cure moderate (47) 0.00
Periapt of wisdom +2 0.00
Beltpouch and contents
14 Balm of Gilead 0.00
5 burn salves 0.00
5 tanglefoot bags 0.00
Good berries 0.00
Holy herbs 0.00
15 ungent 0.00
5 vials of perfume 0.00
Potion of cat's grace 0.00
Potion of bull's strength 0.00
Backpack and contents 2.00
Flint and steel 0.00
2 pints of oil 2.00
Vial of ink 0.00
10 Sheets of parchment 0.00
Blanket 3.00
Mirror 0.50
Lantern 1.00
Sack 0.50
Soap 0.00
Waterskin 4.00
Healers kit 1.00
Noble outfit 10.00
Priestesses outfit 6.00
Entertainers outfit 4.00
Makeup kit 1.00
Facepaint 0.00
15 kyphi tea 0.00
5 pounds of beef jerky 5.00
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Total 52.00
Money:
GP 317
SP 12
CP 5
Ramses
Hit dice: 6d8+12 (39 hp)
Init: +3 (dex)
Speed: 40 ft.
AC: 15 (-1 size, +3 dex, +3 natural)
Attacks: 2 claws +8, bite +3
Damage: Claws 1d4+5, bite 1d8+2
Face/Reach: 5ft by 10 ft/5ft
Special: Pounce, improved grab, rake 1d4+2
Special: Scent
Saves: Fort +7, Ref +8, Will +3
Abilities: Str 21, Dex 17, Con 15,
Int 2, Wis 12, Chr 6
Skills: Balance +7, Hide +12, Jump +5
Listen +5, MS +11, Spot +5
Tricks: Attack, Defend, Guard,
Calm, Stay, Come
Description:
Nefertiti is very vain, constantly preening herself and looking at herself in her mirror.
She dresses as well as she can at all times, but like the wild animals she emulates, she does
not like constricting or voluminous clothes, and usually tries to get away with wearing as
little as she can. She has no sense of personal decency since animals don’t wear clothes
either, but she realizes that other people do and usually tries to not raise too much of a
ruckus with her lack of clothes. When in the wild, she normally wears only a short skirt if
anything at all, but when in town she dresses nicely with makeup, a beaded headdress, a jeweled
necklace and find linen skirt and sandals.
Background:
Nefertiti has always shown a great love for animals, especially cats, who are revered in
Cheopian society as blessings and protectors from the gods. She was accepted into the temple
of Bast as a priestess, but she quickly tired of it. Although, she was a very devout
worshipper of the cat goddess, she was far too fickle and chaotic to stay within the
structured life of the temple. So she struck out on her own, traveling the land and getting
in touch with her goddess. On one of her many trips out into the wilds, she came across
Ramses, who had been injured by a hunting party’s spears. She quickly healed the great cat
and then pelted the hunting party with sandblasts, obscuring mists and flaming spheres. She
nursed the lion back to health and the two found that they were kindred spirits. Since then
they have been all but inseparable and he has become the only mortal being that she truly loves.
In personality, Neferitit is the embodiment of the feline spirit. She is haughty, aloof,
and fickle. She cares only for her own pleasure and thinks that others live only to serve her
whims. She can be affectionate one moment and then scratch your eyes out the next. She loves
to be lavished with affection, gifts and compliments but only on her own terms. However, in
keeping with the teachings of her goddess, she is also fiercely protective. If one can gain
her trust and affection, she will protect that being with her life and will do whatever it
takes to keep them from harm. Once kindled her anger is a terrible thing and is indicative of
her goddess’ role as an avenging deity who punishes the sinful and the enemies of Cheopia. Her
favorite things to do are hunting with Ramses in cat form, getting massages, and sleeping in
the sun. She cares little for money except for the nice things it can buy her, but loves
jewelry. She spends as much time as possible in animal form and she believes that eventually
she will stay in wild shape too long and she will forget all about her human life and live the
rest of her existence as a cat. This is not something she fears, but something she looks
forward too.
Plans:
Class Abilities Attacks Saves
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1) Dr1 Nature sense, animal companion +0 + 4/+ 6/+ 5
2) Dr2 Woodland stride +1 + 5/+ 6/+ 6
3) Dr3 Trackless step +2 + 5/+ 7/+ 6
4) Dr4 DEX=18, Resist nature's lure +3 + 6/+ 7/+ 7
5) Dr5 Wild shape (1/d) +3 + 6/+ 7/+ 7
6) Dr6 Wild shape (2/d) +4 + 7/+ 8/+ 8
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7) Dr7 Wild shape (3/d) +5 + 7/+ 8/+ 8
8) Dr8 CHR=16, Wild shape (large) +6/+1 + 8/+ 8/+ 9
9) Dr9 Venom immunity, Feat: Brew potion +6/+1 + 8/+ 9/+ 9
10) Dr10 Wild shape (4/d) +7/+2 + 9/+ 9/+10
11) Dr11 Wild shape (tiny) +8/+3 + 9/+ 9/+10
12) Dr12 WIS=17, Wild shape (dire), Feat:Blindsight +9/+4 +10/+10/+12
13) Dr13 Thousand faces +9/+4 +10/+10/+12
14) Dr14 Wild shape (5/d) +10/+5 +11/+10/+13
15) Dr15 Wild shape (huge), timeless body,
Feat: Craft wondrous item +11/+6/+1 +11/+11/+13
16) Dr16 WIS=18, wild shape (elemental 1/d) +12/+7/+2 +12/+11/+14
17) Dr17 +12/+7/+2 +12/+11/+14
18) Dr18 Wild shape (6/day, elemental 2/d),
Feat: Forge ring +13/+8/+3 +13/+12/+15
19) Dr19 +14/+9/+4 +13/+12/+15
20) Dr20 INT=22 +15/+10/+5 +14/+12/+17
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