Nefertiti
(as of: Sat, 7 June 2003 )
Female Human
Alignment: Chaotic Neutral
Height: 5'4"
Weight: 115 lbs
Age: 20
    
-------------------------------------------
Abilities     STR DEX CON INT WIS CHA
-------------------------------------------
Original       14  16  14  13  16  15
2 for 1	       14  17  14  11  16  15
Level 4        14  18  14  11  16  15  DEX (Wisdom currently 15 with +2 wis item to give 17)
--V----V-----stats yet to be-----V----V----
Level 8        14  18  14  11  16  16  CHR 
Level 12       14  18  14  11  17  16  WIS
Level 16       14  18  14  11  18  16  WIS
Level 20       14  18  14  12  18  16  INT
-------------------------------------------
Languages:       Common, Kushite

Class:	Druid     lvl 6

Experience: 15000 Starting exp 
            17260 +2260 Destination Nubia
  
Hit Points: 40 
          1   2   3   4   5   6    
         Dr  Dr  Dr  Dr  Dr  Dr  
   Roll   8   4   4   4   4   4  
   Con	  2   2   2   2   2   2        
   Total 10  16  22  28  34  40  

Feats:  Level   1 : Improved initiative
	Human 	1 : Lightning reflexes
        Level   3 : Natural spell
        Level   6 : Scent


Special Abilities
	Human     : Extra feat, +1 skill points / level
        
	Druid     : Wild shape (2/day), trackless step, nature sense, woodland stride,
                    resist nature's lure, animal companion


Initiative: +8 (4 for dex, 4 for improved init)


Saves:          Fort  Refl  Will
  ------------------------------    
  Druid     6    +5    +2    +5
  Ability        +2    +4    +3
  Feat   	 +0    +2    +0
  ------------------------------
  Total          +7    +8    +8  
  ------------------------------  
  +4 vs spell like abilities of feys
  

Weapons:      Base +4
  Modifiers:  D=Dexterity+4; S=Strength+2
              
  Weapon           Circumstance  ToHit      Dam.     Crit. 
  -----------------------------------------------------------
  MW Shortspear    2H Melee       +7        1d8+3    20/x3  
  MW Scimitar      1H Melee       +7        1d6+2    18-20/x2  
  Club             1H Melee	  +6        1d6+2    20/x2
  Sling            Hurl  50'      +8        1d4      20/x2    
                         100'     +6        1d4      20/x2
                         150'     +4        1d4      20/x2   
  -----------------------------------------------------------
  

Armor Class:         
  Modifiers:   B=Base Armor Class 
               A=Armour Worn (Bracers of armor +2)
	       C=Circumstance
	       D=Dexterity   
	                            
                         B   A   D   C       
  --------------------------------------------
  General               10  +2  +4  +0  = 16
  When Flatfooted       10  +2  +0  +0  = 12
  vs. Touch Attacks     10  +0  +4  +0  = 14
  Fighting Defensively  10  +2  +4  +2  = 18
  Full defense          10  +2  +4  +4  = 20
  Charging              10  +2  +4  -2  = 14
  --------------------------------------------  


Movement
  Base  30 
  Run  120 
                                    

Skills:  Char Lvl  1  16 + (4 + 1) = 21
         Druid     5   5 x (4 + 1) = 25    
         ------------------------------
                                     46   

                       Max Rank = 9                    TOT           
 Skills                 D1 D2 D3 D4 D5 D6 D7 D8 D9 D10 L7  MOD  TOT 
 ---------------------------------------------------------------------
                        21* 5  5  5  5  5  5  5  5  5
 Animal empathy	  CHR+2  1  1  1  1  1  1  -  -  -  -  6        + 8
 Balance	  DEX+4  -  -  -  -  -  -  -  -  -  -  0        + 4	 
 Bluff   	  CHR+2  -  -  -  -  -  -  -  -  -  -  0        + 2
 Climb            STR+2  3  -  -  -  -  -  -  -  -  -  3        + 5          
 Concentration	  CON+2  4  1  1  1  1  -  -  -  -  -  8        +10
 Diplomacy	  CHR+2  -  -  -  -  -  -  -  -  -  -  0        + 2
 Disguise	  CHR+2  -  -  -  -  -  -  -  -  -  -  0        + 2
 Escape artist	  DEX+4  -  -  -  -  -  -  -  -  -  -  0        + 4
 Gather info	  CHR+2  -  -  -  -  -  -  -  -  -  -  0        + 2
 Handle animal    CHA+2  -  1  1  1  1  -  -  -  -  -  4   +2s  + 8
 Heal 		  WIS+3  1  1  1  1  -  1  -  -  -  -  5   +2h  +10
 Hide             DEX+4  3  -  -  -  -  -  -  -  -  -  3        + 7
 Intimidate       CHA+2  -  -  -  -  -  -  -  -  -  -  0        + 2
 Intuit direction WIS+3  -  -  -  -  -  -  -  -  -  -  0        + 3 
 Jump             STR+2  3  -  -  -  -  -  -  -  -  -  3        + 5
 Kno:Nature       INT+0  -  -  -  -  1  2  -  -  -  -  3        + 3 
 Listen           WIS+3  3  -  -  -  -  -  -  -  -  -  3        + 6
 Move silently    DEX+4  3  -  -  -  -  -  -  -  -  -  3        + 7
 Perform	  CHR+2  -  -  -  -  -  -  -  -  -  -  0        + 2 
 Ride (Horse)     DEX+4  -  -  -  -  -  -  -  -  -  -  0        + 4
 Scry   	  INT+0  -  -  -  -  -  -  -  -  -  -  0        + 0  
 Search 	  INT+0  -  -  -  -  -  -  -  -  -  -  0        + 0
 Sense motive	  WIS+4  -  -  -  -  -  -  -  -  -  -  0        + 4
 Spellcraft	  INT+0  -  -  -  -  -  -  -  -  -  -  0        + 0
 Spot             WIS+4  -  -  -  -  -  -  -  -  -  -  0        + 4 
 Swim             STR+2  -  -  -  -  -  -  -  -  -  -  0   -?g  + 2
 Tumble 	  DEX+4  -  -  -  -  -  -  -  -  -  -  0        + 4	
 Wilderness Lore  WIS+3  -  1  1  1  1  1  -  -  -  -  5        + 9    
 ---------------------------------------------------------------------
 * 16 skill points were spent on non-class exclusive skills
 g-Weight of gear affects swimming
 s-synergy bonus
 h-healing kit 


Spells (5,4,4,3)

0-level				1-level				2-level
__ Animal trick			__ Animal friendship		__ Adreneline surge
__ Create water			__ Calm animals			__ Animal messenger
__ Cure minor       		__ Camouflage			__ Animal reduction
__ Darkseed			__ Cure light wounds		__ Animal trance
__ Dawn				__ Detect animals and plants	__ Avoid planar effects
__ Daze animal			__ Detect snares and pits	__ Barkskin
__ Detect magic   		__ Endure elements		__ Beastmask
__ Detect poison		__ Entangle			__ Brambles
__ Fire eyes			__ Faerie fire			__ Briar web
__ Flare  			__ Goodberry			__ Body of the sun
__ Guidance			__ Hawkeye			__ Charm person/animal
__ Know direction		__ Invis to animals		__ Chill metal
__ Light			__ Magic fang			__ Creeping cold
__ Mending			__ Obscuring mist		__ Decomposition
__ Purify food and drink	__ Pass without trace		__ Delay poison
__ Read magic			__ Power sight			__ Filter
__ Resistance			__ Regenerate light wounds	__ Fire trap
__ Scarecrow			__ Sandblast			__ Flame blade
__ Virtue            		__ Shillelagh			__ Flaming sphere
				__ Summon nature's ally 1	__ Gaze screen
				__ Wood wose			__ Green blockade
								__ Heat metal
								__ Hold animal
								__ Lesser restoration
								__ Might of the oak
								__ Persistence of the waves
								__ Produce flame
								__ Regenerate moderate wounds
								__ Resist elements
								__ Scent
								__ Soften earth and stone
								__ Speak with animals
								__ Speed of the wind
								__ Summon nature's ally 2
								__ Summon swarm
								__ Sweetwater
								__ Treeshape
								__ Warp wood
								__ Wood shape
3-level
__ Attune form
__ Beast claws
__ Bottle of smoke
__ Call lightning
__ Contagion
__ Countermoon
__ Cure moderate wounds
__ Diminish plants
__ Dominate animal
__ Embrace the wild
__ False bravado
__ Greater magic fang
__ Harrier
__ Mass resist elements
__ Meld into stone
__ Nature's favor
__ Neutralize poison
__ Plant growth
__ Poison
__ Protection from elements
__ Regenerate ring
__ Remove disease
__ Snare
__ Speak with plants
__ Spike growth
__ Spikes
__ Standing wave
__ Stone shape
__ Summon nature's ally 3
__ Weather eye
__ Water breathing

					
Equipment:

  Capacity: Lt=58, Med=116, Hvy=175

			  		Weight  
MW Shortspear (Held in hand)    	5.00
MW Scimitar (Belted at left hip)	4.00
Club (Belted at right hip)      	3.00
Sling (in beltpouch)			0.00
Bracers of armor +2            		0.00
Wand of cure moderate (47)		0.00
Periapt of wisdom +2			0.00

Beltpouch and contents                 
14 Balm of Gilead			0.00
5 burn salves             		0.00
5 tanglefoot bags         		0.00
Good berries              		0.00
Holy herbs                		0.00		
15 ungent        			0.00
5 vials of perfume			0.00
Potion of cat's grace			0.00
Potion of bull's strength        	0.00	

Backpack and contents			2.00
Flint and steel           		0.00
2 pints of oil            		2.00
Vial of ink               		0.00	
10 Sheets of parchment        		0.00
Blanket                   		3.00
Mirror                    		0.50
Lantern                   		1.00
Sack                      		0.50
Soap                      		0.00
Waterskin                 		4.00
Healers kit               		1.00
Noble outfit              	       10.00
Priestesses outfit        	        6.00
Entertainers outfit        		4.00
Makeup kit                		1.00
Facepaint                 		0.00
15 kyphi tea     			0.00
5 pounds of beef jerky			5.00
---------------------------------------------
Total		 	  	       52.00


Money:
GP   317            
SP   12            
CP   5             


Ramses                                     
Hit dice:   6d8+12 (39 hp)                  
Init:       +3 (dex)                            
Speed:      40 ft.                             
AC:         15 (-1 size, +3 dex, +3 natural)      
Attacks:    2 claws +8, bite +3              
Damage:     Claws 1d4+5, bite 1d8+2            
Face/Reach: 5ft by 10 ft/5ft               
Special:    Pounce, improved grab, rake 1d4+2
Special:    Scent                            
Saves:  Fort +7, Ref +8, Will +3           
Abilities: Str 21, Dex 17, Con 15,         
           Int 2, Wis 12, Chr 6            
Skills:  Balance +7, Hide +12, Jump +5     
         Listen +5, MS +11, Spot +5        
Tricks:  Attack, Defend, Guard,            
         Calm, Stay, Come                  

      
Description: 
     Nefertiti is very vain, constantly preening herself and looking at herself in her mirror.  
She dresses as well as she can at all times, but like the wild animals she emulates, she does 
not like constricting or voluminous clothes, and usually tries to get away with wearing as 
little as she can.  She has no sense of personal decency since animals don’t wear clothes 
either, but she realizes that other people do and usually tries to not raise too much of a 
ruckus with her lack of clothes.  When in the wild, she normally wears only a short skirt if 
anything at all, but when in town she dresses nicely with makeup, a beaded headdress, a jeweled 
necklace and find linen skirt and sandals.
 
Background:
     Nefertiti has always shown a great love for animals, especially cats, who are revered in 
Cheopian society as blessings and protectors from the gods.  She was accepted into the temple 
of Bast as a priestess, but she quickly tired of it.  Although, she was a very devout 
worshipper of the cat goddess, she was far too fickle and chaotic to stay within the 
structured life of the temple.  So she struck out on her own, traveling the land and getting 
in touch with her goddess.  On one of her many trips out into the wilds, she came across 
Ramses, who had been injured by a hunting party’s spears.  She quickly healed the great cat 
and then pelted the hunting party with sandblasts, obscuring mists and flaming spheres.  She 
nursed the lion back to health and the two found that they were kindred spirits.  Since then 
they have been all but inseparable and he has become the only mortal being that she truly loves.
     In personality, Neferitit is the embodiment of the feline spirit.  She is haughty, aloof, 
and fickle.  She cares only for her own pleasure and thinks that others live only to serve her 
whims.  She can be affectionate one moment and then scratch your eyes out the next.  She loves 
to be lavished with affection, gifts and compliments but only on her own terms.  However, in 
keeping with the teachings of her goddess, she is also fiercely protective.  If one can gain 
her trust and affection, she will protect that being with her life and will do whatever it 
takes to keep them from harm.  Once kindled her anger is a terrible thing and is indicative of 
her goddess’ role as an avenging deity who punishes the sinful and the enemies of Cheopia.  Her 
favorite things to do are hunting with Ramses in cat form, getting massages, and sleeping in 
the sun.  She cares little for money except for the nice things it can buy her, but loves 
jewelry.  She spends as much time as possible in animal form and she believes that eventually 
she will stay in wild shape too long and she will forget all about her human life and live the 
rest of her existence as a cat.  This is not something she fears, but something she looks 
forward too.



Plans: 	  
 Class  Abilities                                  Attacks       Saves
 ------------------------------------------------------------------------
  1) Dr1 Nature sense, animal companion                 +0    + 4/+ 6/+ 5  
  2) Dr2 Woodland stride                                +1    + 5/+ 6/+ 6 
  3) Dr3 Trackless step                                 +2    + 5/+ 7/+ 6 
  4) Dr4 DEX=18, Resist nature's lure                   +3    + 6/+ 7/+ 7 
  5) Dr5 Wild shape (1/d)                               +3    + 6/+ 7/+ 7 
  6) Dr6 Wild shape (2/d)                               +4    + 7/+ 8/+ 8 
 --------planned---------------------------------------------------------
  7) Dr7 Wild shape (3/d)                               +5    + 7/+ 8/+ 8 
  8) Dr8 CHR=16, Wild shape (large)                  +6/+1    + 8/+ 8/+ 9 
  9) Dr9 Venom immunity, Feat: Brew potion           +6/+1    + 8/+ 9/+ 9 
 10) Dr10 Wild shape (4/d)                           +7/+2    + 9/+ 9/+10 
 11) Dr11 Wild shape (tiny)                          +8/+3    + 9/+ 9/+10 
 12) Dr12 WIS=17, Wild shape (dire), Feat:Blindsight +9/+4    +10/+10/+12 
 13) Dr13 Thousand faces                             +9/+4    +10/+10/+12 
 14) Dr14 Wild shape (5/d)                          +10/+5    +11/+10/+13  
 15) Dr15 Wild shape (huge), timeless body, 
          Feat: Craft wondrous item              +11/+6/+1    +11/+11/+13
 16) Dr16 WIS=18, wild shape (elemental 1/d)     +12/+7/+2    +12/+11/+14
 17) Dr17                        	         +12/+7/+2    +12/+11/+14
 18) Dr18 Wild shape (6/day, elemental 2/d),
          Feat: Forge ring                       +13/+8/+3    +13/+12/+15
 19) Dr19 				         +14/+9/+4    +13/+12/+15
 20) Dr20 INT=22			        +15/+10/+5    +14/+12/+17



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