Quinian

Quinian is an Omolaran nobleman's son. He was schooled in the mystic arts both at a magical college and at the temple of Imhotep. Some years ago, Quinian was tested by the Mad Djinn and found wanting. For his failure he was imprisoned in a magical wooden fool's scepter and cursed only to speak in limerick. Recently freed, he is your devoted servant for a year and a day.

Neutral Good Male Human Cleric(1)/Wizard(5)  XP: 17804
  General Information:  
    Age: 28;  Height: 5'4"; Weight: 162 lbs. (194.56)
    STR DEX CON INT WIS CHA    Fort Reflex Will
     11  17  12  18  13  12     +5    +5    +8

  Feats: Point Blank Shot, Spell Specialization (Conjuration),
    Precise Shot, Greater Spell Specialization (Conjuration),
    Scribe Scroll, Craft Magical Arms & Armor

  Class: Cleric (1st) Deity: Imhotep
    Spontaneous Casting: Healing
    Turn Undead as a good cleric - 4 Attempts per day
      d20 is   09 10 11 12 13 14 15 16 17 18 19 20 
      Max HD:   1        2        3        4
      Total HD Affected (turning "damage"): 2d6+2HD
    Domain Artifice: +4 Craft Checks; +1 CL Conjuration(Creation)
    Domain Healing:  +1 CL Healing
  Class: Wizard (5th) Conjuration Specialist 
    Opposition Schools: Abjuration & Enchantment

  Combat: Initiative=+3, Move=30, BAB=+2  HP=28
    Weapon            ToHit   Damage        Mods
      QuarterStaff     +3     1d6+1(+spell) (M)
      Ray or Missile   +5     varies        (D)
        Point Blank   (+1)    (+1)
        Cat's Grace   (+1to3)
    Armor Class: Normally 13
      +4 Armor bonus if using the spell, "Mage Armor".
      +1 to +3 additional if using "Cat's Grace".
      +2 additional if using "Shield of Faith".
    Mods: M=Enhancement+1, D=DEX+3

  Skill Summary:  Alchemy +11, Concentration +10, Craft (Weaponsmith) +12, 
    Craft (Armorsmith) +11, Diplomacy +7, Heal +7, Knowledge (Arcana) +7, 
    Knowledge (Religion) +7, Knowledge (Planes) +5, Knowledge (Geography) +5, 
    Listen +1, Ride +4, Scry +5, Sense Motive +4, Spellcraft +11, Spot +4
  Languages: Omolaran, Phutite, Celestial, Gnoll

  Equipment: Capacity: (Lt=38, Med=76, Hvy=115) Current Encumberence 26.56
    Courtier's Outfit; Jeweled Beard Ring (30GPV); Pectoral Necklace (220GPV);
    Silver Holy Symbol; Sash (Belt) of Resistance, +1 (CL5); Ring of Elemental 
    Resistance Minor (Sonic); +1 Quarterstaff of Spell Storing [w. Slow(W17)];
    Spell Component Pouch; Holy Water (2 flasks) 2d4(1); Pouchbelt;
    Scroll: Leomund's Hut, Detect Secret Doors, See Invisibility, Silent Image;
    Scroll: Invisibility to Undead, Cure Light Wounds, Cure Light Wounds;
    Leather Backpack 
      Gems: 50GP, 5x10GP, 2x5GP; Coins: 10GP, 10SP; Spellbook; Makeup Kit;
      Vial of Perfume; Healer's Kit; 50' Silk Rope; 1 pound of soap
Common Spell Picks:
Traveling Outdoors: Delving Indoors:

D0 Create Water
D0 Create Water
D0 Guidance
D0 Detect Poison
D1 Cure Light Wounds
D1 *Open*
D1 Remove Fear
D1 Shield of Faith
A0 Dancing Lights
A0 Detect Magic
A0 Detect Magic
A0 Disrupt Undead
A0 Mage Hand
A0 Ray of Frost
A1 Enlarge
A1 Expeditious Retreat
A1 Grease (R19)
A1 Mage Armor
A1 Magic Missile
A2 Cat's Grace
A2 Glitterdust (W20)
A2 Ice Knife (+6,F20)
A2 See Invisibility
A3 Slow (W17)
A3 Stinking Cloud (F21)
A3 Leomunds Tiny Hut
D0 Detect Poison
D0 Guidance
D0 Guidance
D0 Virtue
D1 Cure Light Wounds
D1 *Open*
D1 Prot from Evil
D1 Shield of Faith
A0 Light
A0 Disrupt Undead
A0 Detect Magic
A0 Mage Hand
A0 Open/Close
A0 Ray of Frost
A1 Detect Secret Doors
A1 Featherfall
A1 Grease (R19)
A1 Mage Armor
A1 Silent Image
A2 Cat's Grace
A2 Glitterdust (W20)
A2 Ice Knife (+6,F20)
A2 Web (R19)
A3 Greater Magic Weapon
A3 Slow (W17)
A3 Stinking Cloud (F21)

  Arcane Spells: 5+1 Cantrips, 4+1 1st 3+1 2nd 2+1 3rd (91 pages used)
    0th: Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Disrupt Undead, 
         Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, 
         Ray of Frost(CC), Read Magic, Repair Minor Damage
    1st: Detect Secret Doors, Enlarge, Erase, Expeditious Retreat, Featherfall, 
         Grease(CC), Mage Armor(CC), Magic Missile, Repair Light Damage, Silent Image, 
         Unseen Servant(CC)
    2nd: Cat's Grace, Darkness, Glitterdust(CC), Ice Knife(CC), Leomund's Trap, 
         Melf's Acid Arrow(CC,EM), See Invisibility, Web(CC)
    3rd: Greater Magic Weapon, Lemund's Tiny Hut, Sepia Snake Sigil(CC), Slow, 
         Stinking Cloud(CC)
  Divine Spells: 4 Orisons, 3+1 1st
    0th: Orisons: Create Water(CC), Cure Minor Wounds, Detect Magic, Detect Poison, 
         Guidance, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, 
         Read Magic, Resistance, Virtue
    1st: Animate Rope(D), Bane, Bless, Bless Water, *Burial Blessing, Cause Fear, Command, 
         Comprehend Languages, Cure Light Wounds(D), Curse Water, Deathwatch, Detect CEGL, 
         Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Inflict 
         Light Wounds, Invisibility to Undead, Magic Stone, Magic Weapon, Obscuring 
         Mist(CC), @Portal Beacon, Protection from CEGL, Random Action, Remove Fear, 
         Sanctuary, Shield of Faith, Summon Monster I(C)
  (C) Conjuration.  (CC) Conjuration/Creation.  (D) Domain Spell.

  Alchemy Codex: (12 pages)
    Balm of Gilead; DC11 to create; Market Value 40GP. 
      A bottle of this fits nicely into a healing kit, has ten uses, and grants an 
      alchemical bonus of +2 to healing proficiency. Note: This stacks with the +2 
      circumstance bonus already conferred by the healing kit.
    Omolaran Facepaint; DC5 to create; Market Value 1GP. 
      The quantity created is sufficient for daily applications for one week. It grants a 
      +1 'cosmetic' bonus to effective charisma of the wearer only for the purpose of 
      calculating charisma-based skill bonuses.  To use, a makeup kit is required (5 GP).
    Omolaran Perfume; DC14 to create; Market Value 5GP. 
      Grants a +1 'aromatic' bonus to effective charisma of the wearer only for the 
      purpose of calculating charisma-based skill bonuses. Applied several times each day, 
      the small vial produced will last for about one month. 
  Big Book of Useful Alchemies: (87 pages)
      Bitcone; DC8 MV18GP, Papermaking; DC12 MV 64GP, Titan Gum; DC16 MV 25GP,
      Soupstone; DC17 MV 95GP, Devil's Soap; DC19 MV 23GP, Metalic Alloy 
      (Bronze); DC20, Metalic Alloy (Brass); DC20, Slippery Oil; DC23 MV 50GP, 
      Firestone; DC26 MV 60GP, Kyphi Tsa; DC26 MV 90GP, Memorybind; DC29 MV 280GP

  Equipment: Capacity: (Lt=38, Med=76, Hvy=115) Current 26.56

    Weight  Worn and Carried
    (6.00)  Courtier's Outfit
       -    Jeweled Beard Ring (30GPV), Pectoral Necklace (220GPV)
     1.00   Silver Holy Symbol
     1.00   Sash (Belt) of Resistance, +1 (CL5)
       -    Ring of Elemental Resistance Minor (Sonic)
     3.00   +1 Quarterstaff of Spell Storing [w. Slow(W17)]
     3.00   Spell Component Pouch
     2.50   Holy Water (2 flasks) 2d4(1)
     0.50   Pouchbelt
       -     Scroll: Leomund's Hut, Detect Secret Doors, See Invisibility, Silent Image
       -     Scroll: Invisibility to Undead, Cure Light Wounds, Cure Light Wounds
    15.56   2.00   Leather Backpack
            0.56   Gems: 50GP, 5x10GP, 2x5GP (10GP; 10SP)
            3.00   Spellbook
            3.00   Makeup Kit
              -    Vial of Perfume
            1.00   Healer's Kit w. Balm (9 charges remain)
              -      Potion: Cure Light Wounds
            5.00   50' Silk Rope
            1.00   Soap
    -----
    32.56

  XTra Stored Equipment:
    * Alchemical Codex
    * Big Book of Alchemies

########################### PROGRESSION ###########################
 L Cls  HP BAB  F  R  W  Cleric   Wizard        Abilities And Feats
 - ---  -- --- -- -- --  CL 0 1 2 CL 0 1 2 3 4  -------------------
 1 Wiz1 07 +0  +1 +3 +3   - - - -  1 4 3 - - -  PB&Precise, SScroll
 2 Clr1 12 +0  +3 +3 +5   1 3 3 -  1 4 3 - - -  TurnUndead
 3 Wiz2 16 +1  +3 +3 +6   1 3 3 -  2 5 4 - - -  Spell Focus(Conj)
 4 Wiz3 19 +1  +4 +4 +6   2 4 4 -  3 5 4 3 - -  INT18
 5 Wiz4 24 +2  +4 +4 +7   2 4 4 -  4 6 5 4 - -  
 6 Wiz5 28 +2  +4 +4 +7   2 4 4 -  5 6 5 4 3 -  CraftA, GSFoc(Conj)
 ------------------------------------------------------------------
 7 Wiz6    +3  +5 +5 +8   3 4 4 2  6 6 5 5 4 -  
 8 Wiz7    +3  +5 +5 +9   3 4 4 3  6 6 6 5 4 3  WIS14
###################################################################

Skills:         H0 W1 C1 W2 W3 W4 W5 Rnk Stat  Mod  Tot
  [C] Weapon     -  -  -  1  2  3  4  4  INT+4  +4  +12
  [C] Armor      -  -  -  1  -  2  3  3  INT+4  +4  +11
  Alchemy        -  -  -  -  1  2  3  3  INT+4  +4  +11
  Spellcraft     -  2  -  3  5  6  7  7  INT+4   -  +11
  [K] Arcana     2  -  -  -  3  -  -  3  INT+4   -   +7
  [K] Religion   2  -  -  -  -  3  -  3  INT+4   -   +7
  [K] Planes     -  1  -  -  -  -  -  1  INT+4   -   +5
  [K] Geography  -  -  -  1  -  -  -  1  INT+4   -   +5
  Scry           -  -  -  -  -  -  1  1  INT+4   -   +5
  Concentration  3  4  5  6  7  8  9  9  CON+1   -  +10
  Diplomacy      3  -  5  -  -  -  -  5  CHA+1  +1   +7
  Heal           -  -  2  -  -  -  -  2  WIS+1  +4   +7
  Sense Motive   3  -  -  -  -  -  -  3  WIS+1   -   +4
  Spot           3  -  -  -  -  -  -  3  WIS+1   -   +4
  Listen         -  -  -  -  -  -  -  0  WIS+1   -   +1
  Ride           -  1  -  -  -  -  -  1  DEX+3   -   +4
  Skill Notes: +4 on craft checks (alchemy included) is a domain power.
               +2 circumstance bonus to Heal check (Healer's Kit).
               +2 alchemical bonus to Heal check (Balm of Gilead).
               +1 to Diplomacy due to cosmetic and aromatic regimen.


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