Quinian
Quinian is an Omolaran nobleman's son. He was schooled in
the mystic arts both at a magical college and at the temple of
Imhotep. Some years ago, Quinian was tested by the Mad Djinn
and found wanting. For his failure he was imprisoned in a
magical wooden fool's scepter and cursed only to speak in
limerick. Recently freed, he is your devoted servant for a
year and a day.
Neutral Good Male Human Cleric(1)/Wizard(5) XP: 17804
General Information:
Age: 28; Height: 5'4"; Weight: 162 lbs. (194.56)
STR DEX CON INT WIS CHA Fort Reflex Will
11 17 12 18 13 12 +5 +5 +8
Feats: Point Blank Shot, Spell Specialization (Conjuration),
Precise Shot, Greater Spell Specialization (Conjuration),
Scribe Scroll, Craft Magical Arms & Armor
Class: Cleric (1st) Deity: Imhotep
Spontaneous Casting: Healing
Turn Undead as a good cleric - 4 Attempts per day
d20 is 09 10 11 12 13 14 15 16 17 18 19 20
Max HD: 1 2 3 4
Total HD Affected (turning "damage"): 2d6+2HD
Domain Artifice: +4 Craft Checks; +1 CL Conjuration(Creation)
Domain Healing: +1 CL Healing
Class: Wizard (5th) Conjuration Specialist
Opposition Schools: Abjuration & Enchantment
Combat: Initiative=+3, Move=30, BAB=+2 HP=28
Weapon ToHit Damage Mods
QuarterStaff +3 1d6+1(+spell) (M)
Ray or Missile +5 varies (D)
Point Blank (+1) (+1)
Cat's Grace (+1to3)
Armor Class: Normally 13
+4 Armor bonus if using the spell, "Mage Armor".
+1 to +3 additional if using "Cat's Grace".
+2 additional if using "Shield of Faith".
Mods: M=Enhancement+1, D=DEX+3
Skill Summary: Alchemy +11, Concentration +10, Craft (Weaponsmith) +12,
Craft (Armorsmith) +11, Diplomacy +7, Heal +7, Knowledge (Arcana) +7,
Knowledge (Religion) +7, Knowledge (Planes) +5, Knowledge (Geography) +5,
Listen +1, Ride +4, Scry +5, Sense Motive +4, Spellcraft +11, Spot +4
Languages: Omolaran, Phutite, Celestial, Gnoll
Equipment: Capacity: (Lt=38, Med=76, Hvy=115) Current Encumberence 26.56
Courtier's Outfit; Jeweled Beard Ring (30GPV); Pectoral Necklace (220GPV);
Silver Holy Symbol; Sash (Belt) of Resistance, +1 (CL5); Ring of Elemental
Resistance Minor (Sonic); +1 Quarterstaff of Spell Storing [w. Slow(W17)];
Spell Component Pouch; Holy Water (2 flasks) 2d4(1); Pouchbelt;
Scroll: Leomund's Hut, Detect Secret Doors, See Invisibility, Silent Image;
Scroll: Invisibility to Undead, Cure Light Wounds, Cure Light Wounds;
Leather Backpack
Gems: 50GP, 5x10GP, 2x5GP; Coins: 10GP, 10SP; Spellbook; Makeup Kit;
Vial of Perfume; Healer's Kit; 50' Silk Rope; 1 pound of soap
Common Spell Picks:
| Traveling Outdoors: |
Delving Indoors: |
|
D0 Create Water D0 Create Water D0 Guidance
D0 Detect Poison D1 Cure Light Wounds D1 *Open*
D1 Remove Fear D1 Shield of Faith A0 Dancing Lights
A0 Detect Magic A0 Detect Magic A0 Disrupt Undead
A0 Mage Hand
|
A0 Ray of Frost A1 Enlarge A1 Expeditious Retreat
A1 Grease (R19) A1 Mage Armor A1 Magic Missile
A2 Cat's Grace A2 Glitterdust (W20) A2 Ice Knife (+6,F20)
A2 See Invisibility A3 Slow (W17) A3 Stinking Cloud (F21)
A3 Leomunds Tiny Hut
|
D0 Detect Poison D0 Guidance D0 Guidance
D0 Virtue D1 Cure Light Wounds D1 *Open*
D1 Prot from Evil D1 Shield of Faith A0 Light
A0 Disrupt Undead A0 Detect Magic A0 Mage Hand
A0 Open/Close
|
A0 Ray of Frost A1 Detect Secret Doors A1 Featherfall
A1 Grease (R19) A1 Mage Armor A1 Silent Image
A2 Cat's Grace A2 Glitterdust (W20) A2 Ice Knife (+6,F20)
A2 Web (R19) A3 Greater Magic Weapon A3 Slow (W17)
A3 Stinking Cloud (F21)
|
|
Arcane Spells: 5+1 Cantrips, 4+1 1st 3+1 2nd 2+1 3rd (91 pages used)
0th: Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Disrupt Undead,
Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation,
Ray of Frost(CC), Read Magic, Repair Minor Damage
1st: Detect Secret Doors, Enlarge, Erase, Expeditious Retreat, Featherfall,
Grease(CC), Mage Armor(CC), Magic Missile, Repair Light Damage, Silent Image,
Unseen Servant(CC)
2nd: Cat's Grace, Darkness, Glitterdust(CC), Ice Knife(CC), Leomund's Trap,
Melf's Acid Arrow(CC,EM), See Invisibility, Web(CC)
3rd: Greater Magic Weapon, Lemund's Tiny Hut, Sepia Snake Sigil(CC), Slow,
Stinking Cloud(CC)
Divine Spells: 4 Orisons, 3+1 1st
0th: Orisons: Create Water(CC), Cure Minor Wounds, Detect Magic, Detect Poison,
Guidance, Inflict Minor Wounds, Light, Mending, Purify Food and Drink,
Read Magic, Resistance, Virtue
1st: Animate Rope(D), Bane, Bless, Bless Water, *Burial Blessing, Cause Fear, Command,
Comprehend Languages, Cure Light Wounds(D), Curse Water, Deathwatch, Detect CEGL,
Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Inflict
Light Wounds, Invisibility to Undead, Magic Stone, Magic Weapon, Obscuring
Mist(CC), @Portal Beacon, Protection from CEGL, Random Action, Remove Fear,
Sanctuary, Shield of Faith, Summon Monster I(C)
(C) Conjuration. (CC) Conjuration/Creation. (D) Domain Spell.
Alchemy Codex: (12 pages)
Balm of Gilead; DC11 to create; Market Value 40GP.
A bottle of this fits nicely into a healing kit, has ten uses, and grants an
alchemical bonus of +2 to healing proficiency. Note: This stacks with the +2
circumstance bonus already conferred by the healing kit.
Omolaran Facepaint; DC5 to create; Market Value 1GP.
The quantity created is sufficient for daily applications for one week. It grants a
+1 'cosmetic' bonus to effective charisma of the wearer only for the purpose of
calculating charisma-based skill bonuses. To use, a makeup kit is required (5 GP).
Omolaran Perfume; DC14 to create; Market Value 5GP.
Grants a +1 'aromatic' bonus to effective charisma of the wearer only for the
purpose of calculating charisma-based skill bonuses. Applied several times each day,
the small vial produced will last for about one month.
Big Book of Useful Alchemies: (87 pages)
Bitcone; DC8 MV18GP, Papermaking; DC12 MV 64GP, Titan Gum; DC16 MV 25GP,
Soupstone; DC17 MV 95GP, Devil's Soap; DC19 MV 23GP, Metalic Alloy
(Bronze); DC20, Metalic Alloy (Brass); DC20, Slippery Oil; DC23 MV 50GP,
Firestone; DC26 MV 60GP, Kyphi Tsa; DC26 MV 90GP, Memorybind; DC29 MV 280GP
Equipment: Capacity: (Lt=38, Med=76, Hvy=115) Current 26.56
Weight Worn and Carried
(6.00) Courtier's Outfit
- Jeweled Beard Ring (30GPV), Pectoral Necklace (220GPV)
1.00 Silver Holy Symbol
1.00 Sash (Belt) of Resistance, +1 (CL5)
- Ring of Elemental Resistance Minor (Sonic)
3.00 +1 Quarterstaff of Spell Storing [w. Slow(W17)]
3.00 Spell Component Pouch
2.50 Holy Water (2 flasks) 2d4(1)
0.50 Pouchbelt
- Scroll: Leomund's Hut, Detect Secret Doors, See Invisibility, Silent Image
- Scroll: Invisibility to Undead, Cure Light Wounds, Cure Light Wounds
15.56 2.00 Leather Backpack
0.56 Gems: 50GP, 5x10GP, 2x5GP (10GP; 10SP)
3.00 Spellbook
3.00 Makeup Kit
- Vial of Perfume
1.00 Healer's Kit w. Balm (9 charges remain)
- Potion: Cure Light Wounds
5.00 50' Silk Rope
1.00 Soap
-----
32.56
XTra Stored Equipment:
* Alchemical Codex
* Big Book of Alchemies
########################### PROGRESSION ###########################
L Cls HP BAB F R W Cleric Wizard Abilities And Feats
- --- -- --- -- -- -- CL 0 1 2 CL 0 1 2 3 4 -------------------
1 Wiz1 07 +0 +1 +3 +3 - - - - 1 4 3 - - - PB&Precise, SScroll
2 Clr1 12 +0 +3 +3 +5 1 3 3 - 1 4 3 - - - TurnUndead
3 Wiz2 16 +1 +3 +3 +6 1 3 3 - 2 5 4 - - - Spell Focus(Conj)
4 Wiz3 19 +1 +4 +4 +6 2 4 4 - 3 5 4 3 - - INT18
5 Wiz4 24 +2 +4 +4 +7 2 4 4 - 4 6 5 4 - -
6 Wiz5 28 +2 +4 +4 +7 2 4 4 - 5 6 5 4 3 - CraftA, GSFoc(Conj)
------------------------------------------------------------------
7 Wiz6 +3 +5 +5 +8 3 4 4 2 6 6 5 5 4 -
8 Wiz7 +3 +5 +5 +9 3 4 4 3 6 6 6 5 4 3 WIS14
###################################################################
Skills: H0 W1 C1 W2 W3 W4 W5 Rnk Stat Mod Tot
[C] Weapon - - - 1 2 3 4 4 INT+4 +4 +12
[C] Armor - - - 1 - 2 3 3 INT+4 +4 +11
Alchemy - - - - 1 2 3 3 INT+4 +4 +11
Spellcraft - 2 - 3 5 6 7 7 INT+4 - +11
[K] Arcana 2 - - - 3 - - 3 INT+4 - +7
[K] Religion 2 - - - - 3 - 3 INT+4 - +7
[K] Planes - 1 - - - - - 1 INT+4 - +5
[K] Geography - - - 1 - - - 1 INT+4 - +5
Scry - - - - - - 1 1 INT+4 - +5
Concentration 3 4 5 6 7 8 9 9 CON+1 - +10
Diplomacy 3 - 5 - - - - 5 CHA+1 +1 +7
Heal - - 2 - - - - 2 WIS+1 +4 +7
Sense Motive 3 - - - - - - 3 WIS+1 - +4
Spot 3 - - - - - - 3 WIS+1 - +4
Listen - - - - - - - 0 WIS+1 - +1
Ride - 1 - - - - - 1 DEX+3 - +4
Skill Notes: +4 on craft checks (alchemy included) is a domain power.
+2 circumstance bonus to Heal check (Healer's Kit).
+2 alchemical bonus to Heal check (Balm of Gilead).
+1 to Diplomacy due to cosmetic and aromatic regimen.
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