Leilani Keona


(as of Mon, 15 April 2008)
Female Human Soldier(6), Force Adept(1), Elite Trooper(1)
Height: 1.5 meters;  Weight: 49 kilos;  Age: 21;  XP=32,300


Ability Scores and Saves
    STR DEX CON INT WIS CHA   Fort  Reflex  Will   Force Points   3
     16  18  13  12  10  15   +10     +9     +6    Reputation:   +2


Feats and Class Abilities:
  Weapon Group Proficiencies: (Blaster Pistols, Blaster Rifles, 
    Heavy Weapons, Simple Weapons, Vibro Weapons, Primitive Weapons)
  Armor Proficiencies (Light, Medium, Heavy)
  Force Abilities: Force Sensitive, Control
  Feats: Martial Arts, Improved Martial Arts, Defensive Martial Arts,
    Dodge, Quickdraw, Point Blank Shot, Precise Shot, Ship's Gunner

Skills:
  Appraise        +1    Forgery         +1    Pilot          +13 
  Astrogate       +2    Gamble          +0    [P]Law Officer  +5 
  Balance         +4    Gather Info     +3?   Repair          +8 
  Bluff           +2?   Handle Animal   +3    Ride            +4 
  Climb           +1    Hide            +4    Search          +1
  Computer Use    +6    Intimidate      +9?   Sense Motive    +1
  [C]AnyCraft     +1    Jump            +1    Sleight of Hand +5
  Demolitions     +2    [K]Aliens       +3    Spot            +0 
  Diplomacy       +3?   [K]Bureaucracy  +4    Survival        +0
  Disguise        +2    [K]Tactics      +3    Swim            +2 
  Entertain       +2?   Listen          +0    Treat Injury    +0
  Escape Artist   +3    Move Silent     +4    Tumble          +4
Languages: Read/Write/Speak: Basic and Ryl; Understand:Shryiiwook
           ?=Reputation +2 may apply as might force Empathy

Combat: Initiative=+4, Move=10, BAB=+6/+1, VP=57, WP=13
  Attacks:                  ToHit    Damage  StunDC  RI  Crit  Mods
    Personal Blaster       +11/+6     3d6      15    14  19x2  D
    Personal Blaster Multi  +8/+8/+3  3d6       -    14  19x2  DC
    Heavy Blaster+2        +12/+7     3d8+1    18     8  20x2  DE
    Heavy Blaster+2  Multi  +9/+9/+4  3d8+1     -     8  20x2  DCE
    (Point Blank Rnge)      +1......  ...+1     -     -    -   -
    Martial Strike         +10/+5     2d4+5     -     0  19x2  SE
    (Battlemind)            +1 to 5   -         -     -    -   -
  Defenses:
    AC=23 (+7 Defense Bonus, +4 Dexterity, +2 Defensive Martial Arts)
       25 (+2 if energy shield is on)
       26 (Dodge adds +1 vs specific opponent)
    Armor confers 2 points damage resistance vs wound points.
  Mods: D=DEX+4, S=STR+2, M=Multifire-3 E=Equipment+2


Special Force Abilities:

  Force Sensitive (Force Feat)    
    o Can acquire unlimited force points and gain greater benefit 
      (+3d6) from their use.
    o Wisdom check DC20 to avoid surprise.

  Control (Force Feat)
    o Force Trance
      Can slow metabolism to almost nothing to awaken on a trigger.  
      Uses 10% air and could last up to a week.  Acts as assisted 
      healing to double rate of wound and ability recovery (2/D).
    o Prolong Force
      Can power force skills using wound points if at zero vitality.


  Force Skills:

    BattleMind    (d20+5) VP: 2+b    Force Defense   (d20+3) VP: 3
      Grants a force bonus to          Grants a bonus to saves vs
      attack rolls for 10 min.         Force Attacks for 10 min.
      Roll   <05 bonus = +1            Full round action or half
      Roll 05-14 bonus = +2            bonus in reaction to a 
      Roll 15-24 bonus = +3            specific attack.
      Roll 25-34 bonus = +4            Roll 10-14 bonus =  +2
      Roll 35>   bonus = +5            Roll 15-19 bonus =  +4
                                       Roll 20-24 bonus =  +6
    Empathy         (d20+2) VP: 2      Roll 25-29 bonus =  +8
      Senses emotional state on        Roll 30+   bonus = +10
      failed Will save DC 11.
      Grants a bonus to: Bluff,      Friendship      (d20+6) VP: 2
      Diplomacy, Handle Animal,       Improve hostile/unfriendly
      Intimidate, Entertain, or        attitude DC's are:
      Sense Motive for 10 min.         Hostile    - Unfriendly  15
      Roll   <05 bonus = +1                         Indifferent 20
      Roll 05-14 bonus = +2                         Friendly    25
      Roll 15-24 bonus = +3                         Helpful     35
      Roll 25-34 bonus = +4            Unfriendly - Indifferent 10
      Roll 35>   bonus = +5                         Friendly    15
                                                    Helpful     25
    Enhance Ability (d20+1) VP: 3
      Add STR or DEX for one min.    Heal Self       (d20+6) VP: 0
      Roll 15+ adds +2                 Restore vitality, wound or 
      Roll 20+ adds +4                 damaged ability scores.
      Roll 25+ adds +6                 Roll   +VP   +WP   +AP Cost   
      Roll 30+ adds +8                   <10   0     0     0   0/0
                                       10-14 1d4+1   0     0   0/0
    Force Stealth   (d20+2) VP: 2      15-19 1d6+2 1d4+1  1d2  0/1
      Opposes 'Force See' check        20-24 1d8+4 1d6+2 1d4+1 0/2
      to hide you in the force         25+   2d6+6 1d8+4 1d6+2 0/4
      for 10 min.                      Retry  1/H   1/D   1/D


Carried Equipment:
  Padded Flight Suit, Combat Gloves, SoroSuub C1 Comlink, Toolkit, 
  +2 Merr-Sonn Heavy Blaster, BasTech DL-18 Blaster, Spare Power Pack,
  Recording Rod, Datapad, 10 blank data cards, Credit Chip (2600), 
  2 Merr-Sonn Binder Cuffs, Grappling Spike Launcher, Water JugFilter,
  6 Ration Packs, Fussion Lantern, Bubble Cloak, Energy Shield (+2),
  Force Amulet (+1 to saves)
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